Now personally, I’m not a huge fan of Starcraft II‘s approach to the genre. Now, as I said, this is an old game, but it still gets brought up a lot because it’s one of only a few RTS titles that still manages to have a decent following (the genre being somewhat dead these days). Okay, so this is one of those rare posts where I talk about one of my other hobbies, in this case gaming, and I want to talk about Starcraft II today. And outside of that? There really isn’t any news.
Sales have hit a bit of a slump lately (someone suggested “summer” and people hoping quarantine was on its way out as possible reasons) but across my work the reviews are staying high. In other news, speaking of small books, Axtara continues to review well, as do the rest of my books. After this, I’m going to write a few small books to relax. But Starforge! Both the cause and the solution, I think. Yeah … I think they’re all correct that I need a break of some kind. Though even that’s dicey because I’ve got so much to do … So I might be taking a week off sometime soon, just for mental health reasons. Speaking of which, I’ve now had multiple people in the real world notice that I’ve been “off” for a few weeks and tell me I need a vacation. Stranded remains a weekend project, as does another project, but once again I’ve been having burnout struggles, mostly because Starforge is a titan of a project that’s a bit all-consuming of my every thought and focus. Likely will have by the end of this week/start of next week. Starforge work continues to be the number one thing I’m working on right now, and I’ve almost finished up another major section. However, because it’s been out for that long, I’ve had enough time to play through the title in question more than once and note the subject of today’s post.īut before I get into that, some quick news updates. Starcraft II has been out for almost eleven years at this point, and there aren’t many people picking it up new. Calling this is a “non-issue” is pretty accurate, really. This post is one that has been on my backlog for around six months and I just never got around to it because there were other things to write about. Both kinds can be freely changed between missions.So yeah, this post isn’t going to be about writing. In Legacy of the Void, Passive and active abilities are unlocked at the Solar Core, and eventually there will be three versions of each unit to select.In the Heart of the Swarm Campaign, units can be improved at the Evolution Pit by choosing Mutations, which can be changed again between missions, and completing Evolution Missions, after which the player must choose one of two Strains of a unit, which is permanent.There are two types of upgrades available, Armory upgrades and Research upgrades. The Wings of Liberty campaign only features campaign-specific upgrades for Terran units and structures, despite containing some Protoss missions.These choices do not affect multiplayer games. They become available as you progress through the Campaign and gather 'Research Points' and the like. Many additional upgrades are available in the single-player Campaign mode. As with Numeric Upgrades, sometimes an additional building is required to unlock all Qualitative Upgrades for a unit.Īpart from numerical upgrades, in the Campaign, most upgrades are unlocks purchased between missions, rather than researched in-game. Terran upgrades are also often available at a Tech Lab attached to the unit's production facility. For example, upgrades for the Zergling are at the Spawning Pool. Gives High Templars the Psionic Storm ability.īroadly speaking, qualitative Upgrades are available at the building that enables the construction of a specific unit.
#Starcraft 2 game lngth bonus upgrade#
Each upgrade costs as much Vespene as Minerals, and Attack and Armor for each unit type usually have an equal cost and research time. Only Zerg require a separate building for Levels 2 and 3, a Lair and Hive. The second and third levels of most categories require an additional tech building. Protoss ground attack & armor upgrades apply to all ground units, and they have an upgrade to shields. For Zerg, ground attack upgrades are split into Melee & Ranged.
Terran ground units are split into Mechanical & Biological. For all races, air and ground units are treated separately. Numerical Upgrades are those upgrades that increase the attack and defense values of your units, increasing their combat efficiency. The Engineering Bay provides all Numerical Upgrades for Terran Infantry.